UI Design


Unannounced Action RPG (2015)

Not only was I the lead concept artist, I also developed a unique interface and icon style for QS, as it was known internally. QS required a robust vertically-oriented UI for crafting, navigation and character inventories. The screens I am allowed to show here demonstrate the skeleton of the crafting system, complete with expanded item details, and the default HUD (with censored game footage in the background).

 

YAHOO! Bingo (2014)

The design restrictions on a bingo game are more complex than anybody might think. This UI for Yahoo! Games brought together readability, ease-of-use, and a colorful presentation. The world map was particularly unique, employing a rotating 3D earth for selecting game locations. All design, icons, layout and illustration assets were my handiwork. 

 

ZOMBIE TOSS (2012)

The UI for Zombie Toss called for maximalist approach in theming, each element resonating with some kind of in-world fiction or object though in a familiar format. All layout, icons and illustration work are my handiwork.

 

Misc UI Work